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Records: DJ Spooky's Riddim Warfare
Check out Riddim Warfare sound clips at
The Planet of Sound.
By Sam Frank
"Fuck art. Let's dance!" For once, DJ Spooky must have
been listening to his critics with at least one ear. Riddim Warfare
isn't the art soup of his past efforts. Instead, on his major label debut, he
makes a new attempt to recreate the energy and creativity of his live DJing
show in the studio.
Spooky wants desperately to be unclassifiable--in his words, to "paint with
fragments of memory." But in this attempt, he gives himself away as a bit of a
fraud. Spooky wants to be avant-garde, so he recruits Thurston Moore to play
guitar fuzz. He wants to be jazz, so he plays some nondescript walking bass
with a live band. He wants to be pop, so he samples Puff Daddy and Sublime
without a hint of irony. He tries to paint a postmodern, dystopic world, filled
with "ethnic digestion tabernacles" and smart bombs from Space Invaders, but he
winds up coming off as an inane retro-futurist.
Spooky's attempt to create such a world is all well and good, except that it
seems like he's paying lip service to his influences--even when the experiment
succeeds, as with Thurston Moore. No matter how much Spooky talks, one track
each of limp jazz, dub, and Muzak just isn't very convincing. In fact, it seems
like Spooky only cares about three things: hip-hop, art, and drum 'n' bass. He
works the hardest at hip-hop, recruiting various underground rappers to rhyme
about space, technology, and futuristic spirituality. However, with the notable
exception of Kool Keith, their lyrics amount to little more than big words and
hot air. Spooky's production doesn't help matters any, replacing the tight
minimalism of DJ Premier with an overload of distracting sounds and subpar
beats.
Spooky also takes his art seriously, and in doing so, he threatens to kill the
album. He talks a lot between songs, and most of these interludes are
completely insufferable. One would hope he realize that the listener doesn't
really care too much about the politics of "the mix," or that this is "cassette
as theater piece."
What redeems Riddim Warfare is the way Spooky creates a new urban dance
music by layering insane noise breakbeats with scratches, sirens, and other
dark signifiers of decay. It shows that when he cuts away the bullshit, Spooky
can really rock a party. His collaboration with Kool Keith on the title track
is stunning, a signpost pointing toward a new fusion of drum 'n' bass and
hip-hop. But ultimately, there just isn't enough of this unpretentious side of
Spooky to justify his ever-present self-indulgence. (Outpost)
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