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Pole's CD1/LP1
New Year's, 4 a.m. I stagger home, cotton-headed.
Deciding sleep holds no appeal, I put on headphones and let Lou Reed's Metal
Machine Music drill my head for an hour. Maybe I was just grateful for
anything that took my mind off the booze, but somehow, this felt transcendent.
Stephen Betke is no Lou Reed, and CD1 is no hour of feedback. But the
effect is much the same. Both artists are architects, building awe-inspiring
structures out of sonic refuse. For Reed, that means an elaborate chain of
gizmos constructed to cause intense aural pain. Betke takes a simpler approach.
He derives his sound, and his name, from a broken Pole-Waldorf filter which
produces random interference patterns, pops, whirrs, and hums--or, for
simplicity, "clicks."
Each click may not sound like much, and really, they aren't. It isn't a drum
sound--by itself, each click isn't really percussion. In sum, though, the
clicks represent many things. They're propulsion, water droplets, footsteps.
They're the random crackle of lint on a vinyl record, Morse code at hyperspeed.
An entirely mechanical sound becomes equally organic, the inverse to the
repetitive thumping of most techno music. Pole's clicks don't thump, and they
don't divide neatly into twos and fours for dance-floor bliss. Rather, they
submerge themselves and rattle around in your headphones until you're
thoroughly disoriented.
What sets Betke apart from Reed is that he doesn't stop at Chaos' trash.
Reed's architecture turns out to be nothing more than unpleasant postmodernist
sculpture, jagged enough to disembowel anybody not drunk enough to know better.
Pole constructs an actual building, a home: the clicks may form the base, but
as everything else piles on, you realize that they're just part of the larger
superstructure. And it's just so damn pretty. One big techno cliché is
the melody fragment, as if producers don't trust us with any motif longer than
two seconds. Pole works with fragments but uses so many of them that it really
doesn't matter. Each one is dubbed out, echoed, or chopped up between the
speakers. A second is added on, then three more. They're all moving at
different speeds, grooving along with compressed emotion in the form of a quack
or squeal or horn. Suddenly, you're not at all where you started, and you have
no idea how you got there. It's some sort of Berlin pastoral. Every once in a
while you notice a child laughing, a wave crashing, an ice cream truck's chime.
Mostly, you just enjoy the journey.
Betke likes toying with the distinctions between noise and music, stasis and
motion. He uses repetition and the elements of white noise--chaotic clicks,
hisses, and the rest--to make moving, ordered music. Every sound is
non-musical--even the melodies are pure tones or whines.
But then he dubs it all together and adds a killer reggae-influenced bassline
which makes everything groove. The subtle effects of dub constantly inform his
music, letting him alter his beats, so a chugging train sounds like it's
receding into the distance.
If Metal Machine Music is for late-night head-clearing, then CD1
is for any late night. It's the best kind of driving music, because it's
simultaneously lulling and jolting, simple and complex, and always beautiful.
One of the best albums of last year is finally being released in America. It's
about time. (Matador)
--Sam Frank
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